Every class connects an engaging story with a hands-on STEAM experience designed to get young minds creating, exploring, and imagining. Whether your builders are Little, Junior or a Mix of both, we have a fun and engaging experience for them all. Choose from the three categories below to see a sample of our expreiences.
BUILD IT! | Engineering + Math
Can young builders create a wall that helps Humpty feel safe again? Children explore stability, structures and redesign as they build, test and improve their own wall.
Ages: 3–6
Length: 55–60 minutes
Supplies: Included
MOVE IT! | Engineering + Science + Math
All aboard for an engineering adventure! Children design a rolling cargo car and investigate how wheels and axles help objects move. They'll build, test and make adjustments to help their vehicle travel.
Ages: 3–6
Length: 50–60 minutes
Supplies: Included
SOLVE IT! | Engineering + Math + Art
Every good design begins with a need. Young builders create a chair for a small toy or character and investigate size, fit, balance and stability as they turn simple materials into a useful solution.
Ages: 3–6
Length: 50–60 minutes
Supplies: Included
CREATE IT! | Engineering + Art + Literacy
A box can become almost anything when imagination takes over! Young inventors transform everyday cardboard and recycled materials into an original creation with a purpose all their own.
Ages: 3–6
Length: 45–60 minutes
Supplies: Included
CODE IT! | Technology + Engineering + Math
Help Rosie find her way! Young coders create step-by-step directions using arrows and movement commands, then test their algorithm and fix—or “debug”—it when Rosie doesn't end up where they expected.
Ages: 3–6
Length: 45–55 minutes
Supplies: Included
BUILD IT! | Engineering + Math + Science
How much weight can a bridge really hold? Junior engineers design and construct a bridge, test its load capacity and use what they discover to strengthen their design.
Ages: 7–10
Length: 50–60 minutes
Supplies: Included
MOVE IT! | Engineering + Science + Math
Mission: safe landing! Young engineers design a lunar lander that can protect its “astronaut” during touchdown. They'll test impact, evaluate their results and redesign based on what they discover.
Ages: 7–10
Length: 55–60 minutes
Supplies: Included
SOLVE IT! | Engineering + Technology + Literacy
Inventors rarely get everything right on the first try. Inspired by inventor Lonnie Johnson, students identify a challenge, create a prototype, test their idea and use what they learn to improve their invention.
Ages: 7–10
Length: 50–60 minutes
Supplies: Included
CREATE IT! | Engineering + Environmental Science + Art
Waste becomes a design opportunity in this creative challenge. Students explore upcycling and human impact as they transform reclaimed materials into something new, useful and uniquely their own.
Ages: 7–10
Length: 50–60 minutes
Supplies: Included
CODE IT! | Technology + Math + Literacy
Space travel takes more than a rocket—it takes precise instructions! Inspired by mathematician Katherine Johnson, young coders create algorithms that navigate a space-themed grid, test their commands and debug errors along the way.
Ages: 7–10
Length: 50–60 minutes
Supplies: Included
For Mixed-Age Builders, younger children receive accessible building goals while older children can take on additional testing, measuring, redesign and problem-solving challenges.
BUILD IT! | Engineering + Math + Science
The goats need to cross—but first they need a bridge! Builders work at their own level to design and construct a stable crossing. Younger engineers explore basic construction while older builders can take on added challenges involving measurement, strength and load.
Ages: 3–10
Length: 50–60 minutes
Supplies: Included
MOVE IT! | Engineering + Science + Math
Can you design a maze that gets from start to finish? Younger builders create and test a simple pathway while older builders can add turns, obstacles and additional design constraints. Everyone gets the chance to test, troubleshoot and try again.
Ages: 3–10
Length: 55–60 minutes
Supplies: Included
SOLVE IT! | Engineering + Science + Math
The star is out of reach, and every builder needs a solution! Younger children create a simple tool for reaching the star while older engineers can investigate length, efficiency and design constraints as they improve their inventions.
Ages: 3–10
Length: 50–60 minutes
Supplies: Included
CREATE IT! | Engineering + Art + Literacy
It's not a box—so what could it be? Builders of every age transform cardboard and recycled materials into original inventions. Younger creators can focus on imagination and construction while older students add function, purpose and more complex design features.
Ages: 3–10
Length: 45–60 minutes
Supplies: Included
CODE IT! | Technology + Engineering + Math
Guide Rosie safely through her journey using code! Younger learners practice directions and simple command sequences while older coders create longer algorithms, add obstacles and debug their programs when Rosie takes a wrong turn.
Ages: 3–10
Length: 45–55 minutes
Supplies: Included
Our featured classes are only a peek inside the Builders & Books STEAM library.
Whether your group is exploring space, animals, transportation, weather, inventions, plants, architecture, coding, art or another topic, we can help you select an experience that complements what your learners are studying.
Complete the Custom Class Questionairre to help us customize a Builders & Books experience for your group.